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Modders Reverse Engineer Mario Party 4 for PC, With More GameCube Titles on the Horizon

Why it matters: Recent efforts to reverse-engineer source code from retro console games for native PC ports have gained momentum. The completed projects have enhanced titles from the Nintendo 64 era and earlier with high resolutions and modding capabilities. Progress continues with advanced platforms like the GameCube and Xbox 360 also becoming accessible.

Mario Party 4 is set to be the first GameCube title to receive a full decompilation, paving the way for unofficial PC ports. Unlike emulation, reverse engineering retro games provides modders with significantly more flexibility for modifications and adaptations to new platforms.

As explained by MattKC Bytes in the video below, the decompilation of Mario Party 4 is over 99 percent complete, with only a few complex functions remaining.

While decompilation alone doesn’t yield a PC port, it is a crucial first step—an online multiplayer port of Mario Party 4 is already in development.

Though Mario Party 4 may seem like an obscure choice for the first fully decompiled GameCube game, its development by Hudson Soft without optimizations made it easier to reverse engineer than others.

Modders are also focusing on more popular GameCube titles, including Super Smash Bros. Melee, Metroid Prime, and The Legend of Zelda: Wind Waker. Recently, an unofficial PC port of the Xbox 360 title Sonic Unleashed has been completed.

While emulators like Dolphin have allowed fans to enjoy these classics on modern platforms, porting decompiled code facilitates more extensive enhancements—similar to mods for open-source PC games like Doom and Quake.

In a recent video, YouTuber Nerrel discussed how ongoing efforts enable games like the original Super Smash Bros. to run at 240 frames per second, allowing for major gameplay tweaks in The Legend of Zelda: Majora’s Mask.

Games such as Super Mario 64, Star Fox 64, and The Legend of Zelda: Ocarina of Time have already received PC ports that allow for high resolutions and framerates.

Moreover, a related project is working to revive Dinosaur Planet, which was never released. Modders are also experimenting with adding ray tracing to classic games, similar to NVIDIA’s RTX Remix.

A modding tool released approximately a year ago has streamlined the recompilation process, although the community still faces multiple technical challenges. Therefore, the timeline for future PC ports remains uncertain.

Importantly, Nintendo has yet to take legal action against decompilation projects. Modders typically reverse engineer games using clean room tactics to mitigate legal risks, and playing a PC port requires a copy of the original title.

Masthead credit: VGR Remix

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